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I was a part of the writing and design team and the programming team. I also created a few concept art designs for the art team.
What Did I Do?

What Have I Learned?
Overall, I learned a lot more on the programming side. I hadn't done spawners before, and challenging myself to make it dynamic and dependent on parameters gave me experience to program modularly. I had a lot of trouble with colliders in Unity, and I fairly quickly learned the balance between functionality and player experience. Creating each of the characters and writing them showed me the links between a character's design and their story to tell. Planning the connections in the overall story also emphasized the importance of character arcs and creating diverse, intricate characters.
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